Friday, May 6, 2011

Walpurgis Night Tournament


The Walpurgis Night tournament, 'The Strange Case of Phineas Tillinghast', a 2-day Malifaux tournament in Bellingham this past weekend was, in a word, awesome.  
As advertised, the tournament was organized in the narrative style; the story begins with word of a man named Tillinghast who has made a name for himself as being able to predict when and where a Lesser Breach to Earth would form and has used this ability to get rich by selling his services to those looking to avoid guild tariffs.  Each scenario was a step along the path to discover where he was.  There was a multi-paragraph story to open the tournament package, and a few more paragraphs to set the stage for each game. I've included a very short summation of the plot with my game overviews below, but the full story was very cool indeed!  I'll try and provide a link to the tournament package later the organizer to posts it.
I have included a few photos with the blog, each taken during the game played or a photo of the opposing crew taken afterward.  I took many more and you can see them at http://photobucket.com/Mach_5.
Round 1 – A Gentle Introduction
Story: You have found a lead on where you might be able to find Tillinghast, though you discover a rival also has this information, you must kill them all before seeking Tillinghast!
25ss vs. Perdita (Chris; BrotherSir)
Strategy: Shared Slaughter
Nicodem: Hold Out, Kill Protégé (Santiago)
Perdita: Kill Protégé (Crooked Man 1), Grudge (Crooked Man 2)
This game was what it said on the box, a slaughter fest!  Perdita shot and cleaved her way through a number of undead minions in this game, not the least of which was a Rogue Necromancy.  Perdita earned 1 strategy VP for killing more than me, but not more than double.  I earned a strategy bonus point for bringing his crew below half its starting SS size.  Both of us accomplished both schemes.
Result:  5-5 tie.


Round 2 – On the Trail of Tillinghast
Story: You have prepared an expedition to head out into the wilds in search of Phineas Tillinghast.  Other rivals have also set out, so you decide to try a little sabotage their expeditions...
30ss vs Sonnia (Evan; stark1261)
Strategy: Shared Supply Wagon
Nicodem: Assassinate, Breakthrough
Sonnia: Steal Relic, Breakthrough
I’m uncertain how we failed to get past I think it was turn 3 in this game; it didn’t seem to either of us that we had played slowly, but it resulted in neither of us achieving much of anything.  Lots of shooting and magic happened back and forth, not much combat (though Nicodem managed to paralyze the executioner and subsequently it was killed by a few mangy dogs, huzzah!).  Both players earned 1 strategy bonus vp for an undamaged wagon at the end of the encounter.  Neither player completed any schemes.
Result: 1-1 tie.

Round 3 – The Remains of the Camp
Story: You arrive at Tillinghast's abandoned camp.  As you look for clues as to what happened, and where Tillinghast went, you discover a rival crew also attempting to discover this information...
45ss vs Rasputina (Matt, goblyn13)
Strategy:  Adapted from a story encounter by Drew Littell
Nicodem: Grudge (Ice Gamin), Stake a Claim
Rasputina: Steal Relic, Frame for Murder (?)
Strategy was basically to (1)Interact with one of the four objectives in the middle of the board each turn and flip to see if you find a ‘clue counter’.  A player with 3+ clue counters at the end of the game scores 3vp, the player with the most scores +1.   Highlight of the game for me was when the Dead Rider used mounted combat to get by Rasputina’s minion bunker, strike her, and then drag her out and away from most of her support.  She died a turn or two later.  Both of us managed to find 2 counters, so neither got any strategy points.  Nicodem managed only to complete the grudge by killing the gamin, and no other schemes were achieves by either player.  I was a little indecisive with the movement of a few models at key moments, which resulted in no minions able to Stake a Claim though it should have been an easy scheme.  
Result: 2-0 Win!

Round 4 – Into the Breach
Story: You have found notes in Tillinghast's camp telling of a device called the Resonator, which allowed him to know when and where a Breach would form.  Along with the notes, you find a map marking a stable lesser breach nearby.
25ss vs Sonnia (Ronald; Requiemofthewolf/Dark Alleycat/?)
Strategy: Modified Shared Claim Jump
Nicodem: Bodyguard, +2ss
Sonnia: Kill Protégé, +2ss
Fate smiled on Nicodem this game.  A handful of high-crows most rounds and seemingly endless flips of 10+ for anything remotely important to me. Strategy was a modified claim jump (players with full strategy VPs last round got their first Interact action as a (1) instead of a (2)).  The game was an absolute bloodbath, though IIRC by the end of turn 4 only Nicodem, a belle, a witchling stalker, and a large mound of corpse counters remained.  Turn 5 saw the belle and 3 new punk zombies standing atop the Lesser Breach. 
Nicodem scored 4 strategy VP (2 for more models in the breach than the opponent, +2 for the opponent having non), and 2VP for Bodyguard.  Sonnia was successful at Kill Protégé.
Result: 6-2 Win!
Looking through my photos I see I have failed to get any photos of the game!  It was late, and perhaps I was a tad hungry, and my brain melting, though its a shame, there were certainly some chances for some shots of epic scraps in this game.
It should be noted that due to my rather extreme luck that game, we decided to have a rematch after-hours with the same schemes/setup.  The game culminated with both crews hovering close-by the breach and Sonnia having used her ‘if I die I explode’ ability.  Well, she died, and oh man did she ever explode- IIRC killing all the remaining guild models and all but one of Nicodem`s crew.  Result of the second game was I think a 2-0 win for Nicodem. 

Round 5 – Tillinghast’s Refuge
Story: Coming through the lesser breach, you are disoriented and your soulstones feel muted and distant.  To locate Tillinghast, you must spread out adn search the area...
35ss vs Perdita (Andy, Android)
Strategy: Modified Shared Reconnoiter (SS could not be used except if a model has a spell or talent requiring its use and for re-flipping initiative; no healing/preventing, no boosting duels, etc)
Nicodem: Eye for an Eye, Surrounded by Death
Perdita: Steal Relic, Family Justice
We ended up with 3 disputed table quarters and the third controlled by Perdita (+1VP). Nicodem accomplished his Eye for an Eye scheme (+2VP) while Perdita managed to Steal the Relic from Nicodem- while surrounded by just about his entire crew (+2VP).  Perdita is a scary, normally if I manage to surround a master with Bolstered undead, eventually their hits start to go through and the master goes down before too long.  Instead, after Perdita walked herself into that trap she proceeded to survive there the rest of the game all the while picking off more of my minions each turn.  My critical error I think in this game was using the only 9+ crow I drew all game long to try and hit Perdita with the dead rider (attempting to drag her in amongst my crew to have their way with her).  The attempt failed and the dead rider was shot dead by Francisco (?), Perdita strolled into the trap I had planned anyway, and I never got another card that could have been used to summon anything (Rogue Necromancy would have been easy with so many corpse counters about).
Result: 3-2 Loss!

Round 6 – The Secret of the Resonator
Story: You discover what's left of Tillinghast.  His body intact, but his mind shattered. As you attempt to bring him back through the breach with you, he is torn apart by some invisible beast.  At least the resonator is still intact, if you can bring it back with you...
45ss vs Rasputina (Tony, tpenksa)
Strategy: Modified Shared Treasure Hunt (A large monster guards the Resonator ‘treasure’, can be controlled once per turn per player at the cost of a ss, and otherwise charge toward the resonator (or the one who carries it) and damage all in its path.
Nicodem: Steal Relic, +2ss
Rasputina: Grudge (unannounced), +2ss
I managed to gain control of the resonator early; with a necropunk leaping onto it and spending it’s 2AP to pick it up.  It was killed but used its slow to die action to drag the resonator a short distance toward my deployment zone.  A drawn out fight took place in the center of the board, Nicodem’s Fog barely managing to keep Raspy’s blasts from getting into the bulk of his crew, while raised minions held off the rest of the ice witch’s forces.  As time was called a crooked man held the resonator and was running towards my deployment zone, but failed to arrive ‘completely within’ the deployment zone so I achieved +2 VP for the scenario.  Rasputina achieved her Grudge (against Bete Noir) in the last turn, but only gained 1VP since the scheme was unannounced.
Result: 2-1 Win!

Overall, the tournament was a resounding success in my eyes, and I can't wait until the next one!  The narrative added a lot to the feel of each scenario and the tournament as a whole.  There were a goodly number of jaw-droppingly beautiful crews in attendance.  The players were all awesome, many whom I know from past Warhammer tournaments, but I still managed to meet 5 new players in my 6 games, with great sportsmanship all around.  The swag bags were awesome; laser-etched wooden tokens for corpse/scrap counters and scenario objective markers, a custom-sculpted Tillinghast Beast, 3 sculpted objective markers, and one F-ing sweet custom Malifaux Fate deck.  These things combined should have cost far more than the entry for the tournament, but JMGraham and the Bellingham Warhamsters worked their magic to give it all to each player for free.  On top of this, the prize table was very nice as well; two crew boxes (I believe it was C.Hoffman and Marcus?), a bundle of 4 friekorps clamshells, and a plethora of other clamshells; everyone got something, and I snagged a very nice Miss Pack!  
I'm sure I'm forgetting half the things that made the tournament awesome.  At the end of the day, it was a well run and fun event with lots of great people in attendance. 


Thursday, April 28, 2011

2 days to Walpurgis Night

Here's a quick recap of what I'm bringing along with me (looks like I`ll have everything complete before I leave Saturday morning!)
50ss Pool:
Nicodem
Mortimer
Bete Noir
Crooked Men x2
Rotten Belle
Canine Remains x4

Grave Spirit - base needs painting
Necropunk - 95% painted
Dead Rider - 95% painted

//-- 13 models, Exactly 50ss

And summonables:
Rogue Necromancy
Punk Zombies x3
Rotten Belle x2
Crooked Man
Mindless Zombies (9)

Necropunk x2 - 95% painted

It is a 5 game tournament with scenarios ranging from 25ss to 45ss, the core crew I hire pretty much regardless of game size will be something like Nicodem, Grave Spirit, Crooked Man, Rotten Belle, and 2x canine remains (13ss) with the rest filled in based on schemes/strategies.  For objectives requiring speed I will try bringing in the Rider and Necropunk.  Killy-objectives will likely see Bete Noire make an appearance.  I'm also a big fan of massively outnumbering an opponent, so there will be games where Bete and the Rider are both sitting out and watching while I spam low-cost Bolstered minions.  The models I have available to summon should also give me some flexibility to augment my forces as necessary mid-game.  I don't expect to be in the top tier, as I really have not had much time to play lately, but hope to put on a good showing regardless. 

I nearly forgot to make up a card for my Rogue Necromancy, here's the front:  


Wish me luck!  I'll be getting pics from the tournament and a rundown of each game, hopefully will have the writeup posted by the end of next week.

Friday, April 15, 2011

Countdown to Walpurgis Night

With the Walpurgis Night tournament looming just two weeks away, I have 5 models to finish painting.  The Dead Rider (proxy) and three necropunks are already under way.  It's a shame this will likely be the only tournament this Dead Rider attends, what with the new Wyrd miniature coming out soon after. 


I've continued the use of the green and red colours from the belles to tie them a little tighter into the crew (my crooked men are sporting blue miners outfits a la Zoolander).  I'm partway done the flesh tones on all four, and everything else is still at least a few highlights from done.   The final model is the Grave Spirit... if I find the time I'll get him done last, if not I have a suitable proxy.

Saturday, April 2, 2011

Contest submission complete!


The deadline for the pre-Walpurgis Night Painting Contest II has now passed and I managed to submit the photos of my completed miniatures.  The rules for the 2nd contest allow for two photos; one group shot and another closeup of your choosing.  You'll be seeing these pop up along with the other contestants on the Ordo Fanaticus and Wyrd forums soon.  Vote for me!



Here you see the Belles and Bete leading a horde of mindless zombies and the dreaded Rogue Necromancy.  Fear the undead horde!


And of course a closeup of the completed Rotten Belles and Bete Noire.


This was my submission for the 1st contest.  Lighting was set up differently so it might be hard to see but I wanted to show that at first I was trying to match the colouring on the old bases, but with a slightly different approach arrived at a much different outcome, one that I like quite a bit more.  So, I've decided I must now go back and repaint the bases on the old models.  *Sigh*.  One more thing to add to the list!

Tuesday, March 29, 2011

Almost There...

Just have the eyes and bases left, really happy with the turnout overall. 



Wednesday, March 23, 2011

Being sick is good...

... for production.  Stayed home sick yesterday, and managed to finish off the red dress and the flesh on all three Belles (the green and blue I had finished last week but never got around to posting).  I'm happy with the result of the flesh colour on all three; I used GW Rotting Flesh shaded with GW green + black washes, and then highlighted up to about a 50/50 mix of rotting flesh/white.


I'm really pleased with the blue and green dresses, but the red I was only happy enough to call it done.  Too much more highlighting and it'd be looking more orange and I definitely didn't want that.  Red's a tricky colour to work with I find. 

I like a unifying colour scheme in models but wanted the Belles each to have a distinctly different colour dress, so in this case everything else on the models will be their 'uniform', so hair, boots, gloves, jewelery, etc will all be the same for all three.  Probably will be a lot of black and white in all that, though won't really settle on specifics until I get the brush in hand ready to go.


Bete Noire you can see hiding in the background there.  Her flesh is done, I quite like her pasty white skin tone.  The rest I think I will leave mostly black, with faint highlights in grey (her dress), brown (accessories), and perhaps red accents to give her a very dark, muted look. 

Wednesday, March 16, 2011

T-minus 15 Days

Well, its been about a month since my last post.  I've had a cold, my wife's had a cold, my daughter's had a cold and I've now got a cold again.  It seems to be a vicious cycle being a parent.  Doesn't help that I work outside most days I suppose. 


I've managed to get a little more work done on Nicodem's crew.  I finished assembling and primered the bases.  Removed the old and attached the new bases on my warhammer zombies (mindless zombies), varghulf (rogue necromancy), and vampire chick (bete noire... not exactly sure where the model came from, but she fits right in with the belles).  Also got a base coat on the belles dresses.


With just two weeks to go until the second pre-Walpurgis Night tournament painting contest, I hope to finish the three rotten belles and Bete Noire, though in a pinch I'll blast off the bases and submit the zombies and varghulf (a token submission if it comes to that, IMO they are far from my nicest works). 

That gives me until April 30, the Walpurgis Night tournament, to finish the Dead Rider, 3x Necropunks, and Grave Spirit.