Monday, January 31, 2011


I've managed to find a very little time to work on Pandora and her crew recently.  Gotta get these done so I can go back and finish up more Resurrectionists for the Walpurgis Night Malifaux GT in Bellingham, WA.  More on that later.

Here of course is Pandora herself.  Still need to paint the belt, add a little more highlight/shade to the box, and dot the eyes.  The light has washed out the whites quite a bit, hopefully one day I'll figure out a better setup for taking photos (yes I know, direct lighting is bad, but its all I got!).

Next up is Kade.  He's almost there, just a little work on the knife and the dots on the eyes.  Ended up adding some purple patches to his teddy and green stitching.  I like how this guy turned out.

And finally Candy.  Scissors, basket, and dot the eyes (man I hope I don't
f-up all these eyes...).

Saturday, January 1, 2011

Happy New Year!

No posts in a while, my time has been usurped lately by my new baby boy born Dec 17, 2010.  Ok, I've also been playing a bit of Blood Bowl online and Starcraft II.  Got may projects still on the go, and even more ideas percolating every day.  These aren't new years resolutions, just stuff I'd like to get done sometime in the not-too-distant future:

-Finish the models I've started for Pandora's crew.
-Finish the bases to complete Rasputina's crew (and paint/finish the Silent One miniature I have on order).
-Build some terrain for playing Malifaux at home.

With Pandora and Rasputina and their crews finished, I'll have three sizable crews finished from three different factions (third being Nicodem, already complete).  There are still many models I've picked up to expand on these three forces/additional masters to try out (Seamus & co, Dreamer, Lelu & Lilitu, Molemen, Necropunks, etc...).

As for the table, I'm thinking of a December themed board inspired by this board.  The plan is to have three levels of playable area, perhaps six to seven large ice blocks like those in the link which take up most of the board (level 2).  These would be broken up by narrow crevasses/canyons zig-zaggin' all over (level 1). Capping the level 2 blocks would be modular terrain elements and a few higher level 3 hills.  Of course, there needs to be a bunch of bridges connecting the various level 2 areas.  Levels would be 2 inches tall to provide lots of potential cover.  Ambitious?  Yes.  Hopefully I'll make it happen, it'll be easier to find time for a game now and again when it doesn't always involve leaving my newborn and not-quite-two year old at home with the wife. ;)